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void playPattern(int *timer, int duration) {
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*timer = *timer >= duration ? 0 : *timer+1;
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usleep(1000);
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if(*timer == 0) {
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drawRects(step-1);
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for(int i=0; i<matrix[0]; i++) {
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if(pattern[i][step-1] == 1) {
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Mix_PlayChannel(-1, samples[i], 0);
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}
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}
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step = step < matrix[1] ? step+1 : 1;
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if(setErease && step == 1) {
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for(int i=0; i<matrix[1]; i++) {
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pattern[ereaseSample-1][i] = 0;
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}
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setErease = false;
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}
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}
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}
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