import processing.sound.*; SoundFile[] file; // Initialize data int numSounds = 0; int numTracks = 0; int bpm = 0; int divider = 0; int duration = 0; int beat = 0; int[][] samples; void setup() { size(640, 360); background(255); loadData(); } void draw() { background(255); stroke(255); for(int i=0; i<4; i++) { fill(90); for(int y=0; y=divider){beat=0;} delay(duration); }